Sniper’s Guide

Your job is to eliminate high value targets and or targets of opportunity. Snipers do not sieze bases. Snipers do not sieze heavily defended refill locations. In soakfests snipers hit the enemy from concealed positions, then run away before the enemy can fight back.

1hk Elimination Games:  Eliminate high value targets, and or targets of opportunity. People play more conservatively in 1hk games, so sniping opportunities will be few and far between, especially if you are fighting in a smaller (less than ~15) battle.

Respawn Games:  Targets of opportunities will be easier to take. Teams tend to play more liberally in respawn games with multiple or infinite lives than in 1hk games. Use this to your advantage and hit people running back and forth between respawn points. Also take out high value targets (team leaders, most dangerous players), especially if they are on or close to their last life.

1 Hit Scores (Pause, not Respawn): Targets of opportunity, aka anyone vulnerable and by themselves, are who you need to target. There are no high value targets unless some people are woth more points (ie 1 hit = 2 points rather than 1 point) than others. In this case, target these individuals. 1hs games, non respawn, with no high value targets, are the type of game least likely to need snipers. Before the game begins, your team should decide if you actually need a sniper. A good soldier with a CPS 2000 or k modded 1000, 1200, or 2100 may be better put to use in standard fighting simply because agressive playing brings more points than conservative playing.

Soakfests: Targets of opportunity are your bread and butter here. There are no high value targets, simply because you can’t eliminate anyone from the game. Get a good, concealed position along a commonly traversed path; and or stalk your victims.


Basic Sniping Tips

  1. Point your blaster in the same direction you’re looking in, so you are always ready to shoot.
  2. Practice shooting while waiting (but don’t).
  3. Never run if possible, always crouch when moving.
  4. When you shoot at a running opponent, shoot in front of him so he’ll run into your blast.
  5. Don’t shoot from the same place twice in a row.
  6. Be calm, don’t always shoot back when someone shoots at your shelter, but be ready for someone running at you.
  7. Don’t hesitate to shoot at an opponent you can’t see, if it’ll make him nervous or help a teammate.
  8. Shoot at an opponent when a teammate is moving in on him, even if you know you won’t get him, so that opponent will rather look your way, but your teammate will.


Sniping in Cooperation with Team Attack
With this tactic your main squad will take the enemy’s attention away from your snipers. Have the Gunners and Grunts lay down supressive fire. Take out any easy targets, but play conservative with your main force; you want to distract the enemy so they don’t notice your sniper(s), who will be causing the real damage. Your snipers will be able to come up from behind or from the flanks and take them out.


Multiple shots – a good or bad idea?
Supersoakers, have the ability to fire the whole firing chamber (assuming you are using a separate compression chamber type weapon. Never as a sniper fire this all out in one burst. This makes you liable to attack while pumping. Make short quick bursts of shots, and pump only if you have to. Remember, in any kind of elimination or respawn based game, all that matters is that you get a hit!


You need to quickly and silently get behind enemy lines early in the game. Sounds tough? It really isn’t that hard if you have spent some time surveying the battlefield before the game. Before you begin, you need to ask yourself a few questions-
Which avenues of approach will the other team take to get to our fort?
Which avenues of approach will be the hardest for them?
Which avenues offer the most cover?

Ask the same questions about how your team will most likely get to their base. You should avoid any routes that you think either team will take. You need to pick the route that has the worst terrain. More than likely, no one else will take that route. This route needs to change from game to game. If they get hit from the same position twice, you will definitely pay the third time if you got lucky the second.

Ask these questions…
Does your route offer you good cover most of the way?
Are there leaves or small trees along your route?
Are there obstacles that will make noise if you cross them like dead tree branches?
Is there an alternative route around the obstacles?

Now, as we we established, once you move you have to move silently. You will look pretty goofy doing it. If you do it right, no one will see you doing it. When the battle starts, start off running down your route. If the enemy team is made of a bunch of greenies they will be making a lot of noise to cover your noise. After you have made it about 1/4 of the way to the enemy fort, you need to begin moving silently, and quickly. Get into about a half crouch. This will test the strength of your leg muscles. Plant the heel of your foot, firmly, on the ground and move forward on the outside of your foot. You should look like a monkey running if you are doing it right. The “monkey run” will make a minimal amount of noise. If you are in close proximity of the enemy and you need to move, the key is weight distribution and how quickly you distribute it. Try to put your foot underneath anything that will make noise if you step on it. This includes twigs, large leaves, etc. After you have moved a foot under anything that will make noise, slowly put your weight down on that foot and relax the weight on the other. Repeat this process over and over. The slower the better. It could take several minutes to move just a few feet.

Make sure you don’t have any loose gear that makes noise or will catch on something. Don’t wear anything reflective that can be seen. Silence means nothing if your gear or something you have with you makes noise or gives you away.


Probably the most important sniper trait. If you get easily bored, sniping isn’t for you. You may have to sit, silently, behind enemy lines, for 15+ minutes to take one shot. If you get bored or impatient, you increase your chances of being seen dramatically. Most players don’t have patience and will move or take a stupid risk. Wait for them to do it and take your shot. If you can wait, you can win.


Outnumbered, Undiscovered
What do you do when you have three players from the other team within 5′ feet of you? That depends on if they are facing your way. If they are, do nothing. Don’t move, breathe slowly, and wait. If they knew you were there, you would already be soaked. Once they move past you THEN attack and soak them all.


Deceive and Shoot
If an enemy soldier doesn’t see you and you would like him to look a different direction, try chucking a large rock towards where you would like him to look. Human instinct will get him to look where the noise is. This should give you the opportunity for a quick shot. This usually works a little too well. Caution – make sure there aren’t any other soldiers anywhere near where you are throwing the rock.


Elevated firing positions

  • Finding a position on a hill – Probably your best option out of all of the elevated firing positions. If you setup on the top or side of a hill and your opponents are at the bottom of the hill you’ve got a pretty good advantage. Most players aren’t in good enough shape that they can keep running up a hill towards you. It will require very little effort on your part to keep them at bay for a little while. After they are worn out, your squads can work together to eliminate them. You won’t be winded and they will be. You have the advantage.
  • Climbing on top of an object (tree, fortification, building, etc.) – If the area allows you to climb on top of something, you will need to insure you can get down quickly without hurting yourself and that you will have cover fire that will allow you time to get down. If you are above your opponents, you will have the advantage of surprise. If you don’t have anyone covering your position, you will be in a world of hurt if you miss. Climbing trees is usually a pretty bad idea, but we’ve seen it done. If you don’t fall out of the tree you will probably be eliminated by your opponents as they laugh their heads off. Trees provide little to no cover when you are sitting up in them. We’re not saying that it can’t possibly work, just that it probably won’t. You would probably have better luck hiding behind the tree, unless you’re 50 feet up with a CPS 2000 like I was in Dominator War 2. At least then you can find a new position if your shots miss.
  • A position on top of a building or fortification will probably provide you with better luck. As long as your location provides you a place to hide and cover, it will be a surprise for the opponnent(s) when water comes raining down from above.

Three basic strategy options for capture the enemies base in elimination type games –

  1. Leave everyone back to guard the base. Keep your sniper(s) hidden outside your base to surprise the enemy.
  2. Leave no one back to guard the base. Send everyone out. The sniper(s) stay with the squad.
  3. Divide into squads. At least one squad defends the base and the other squads are sent out. Use snipers however.


Using 2 Snipers Together
Two snipers working together can be pretty effective. Each sniper has his designated hiding spaces. Each sniper knows where all of the hiding spaces are. One sniper can try and force the other players towards the hidden sniper or both snipers can ambush the other players in a cross-fire. Before the snipers hide, they decide which sniper will fire first.

Leap Frog
One sniper fires and retreats 8′ behind the other sniper who is remaining concealed in his hiding place. If the opponents see the single sniper and begin pursuit, the hidden sniper fires on them and retreats 8′ behind the first sniper. This will only work two or three times before the other team will stop falling for the bait.


Recommended Equipment
Good Running Shoes
Binoculars or Weapon Scope
High Powered, Camouflaged Weapon


Recommended Weapon
Find a weapon with good RANGE above all else. It does not get any better than a CPS 2000 mk1 with a camo ghillie cover. Stay away from anything bulky or brightly colored. If your weapon isn’t camoflauged, you can use an earth or foliage colored cloth (such as a shirt) and ferns or branches along with rubber bands, or twine to cover your weapon. Waterballoon launchers are a good choice if you’re able to be acurate.


2 thoughts on “Sniper’s Guide

  1. Pingback: Military Inspiration and Terminology in Water Warfare | Hydrowar

  2. My initial reaction is that this constrains the player in the role of “sniper” too much. They need to be able to fight as standard troops because this is the majority of the situation; once you take the shot and run away, much of the enemy team should have a rough idea of where you are. Concealment means differently in water warfare, where opponents must be in very, very close range to be attacked, and to me it makes about as much sense for a water warrior to be a “sniper” as it does for a javelin thrower to do the same.

    Perhaps a better perspective on this is to look at them as standard troops with a specialty in ambushing and concealment. They are highly skilled warriors and very good at staying out of visibility, but know when they can stay hidden and can’t, and when the latter happens, they will put up a good fight to support the rest of your team.

    It’s been mentioned quite a number of times that actual sniping in water wars (using a more true-to-life interpretation of the term) doesn’t really happen due to the fact that all blasters have very similar range. This is where the WBL steps in, but we need lots of improvements to their accuracy before they are effective. Improved rate of fire would be helpful too. However, WBL’s tend to work more as their own specialty, sometimes even acting more like mortars/artillery than like snipers or heavy gunners. The flexibility of the WBLer’s role should always be kept in mind, and conventional military tactics should serve to supplement, not restrict, what they can do.

    Same goes for the concealment/ambush specialty troop

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