Game Types

Soakfest

The first type of game you probably played. The objective is simple, try to get the other person(s) as soaked as possible while staying dry yourself (or maybe you don’t want to!). Soakfests can be played with teams or as a free for all.

One Hit Kills

If you’re hit, you’re out of the game. Eliminate all enemy players to win. Can be played with two or more teams, or even as a free for all where the last one alive wins.

One Hit Scores

Hits on players count as points. If a player is hit he or she must respawn at a designated location or after sitting out for a designated amount of time. At the end of the game, whichever team has the most points wins.

Capture the Flag

Win the game by capturing the enemy’s flag and returning it to your base. If a player is hit he or she must respawn at a designated location or after sitting out for a designated amount of time.

One Flag CTF

One team attacks and the other defends the flag. The round is over when the attacking team steals the flag and returns it to a designated location. Teams will switch sides after the first round and the offense becomes the defense. Each round is timed. The team that holds out the longest is declared the winner. If a player is hit he or she must respawn at a designated location or after sitting out for a designated amount of time.

Outpost

There are multiple outpost flags on the battlefield which cannot be moved. When a flag is seized a player changes its color to match that of his or her team.  The game is over when one team controls all of the flags on the field. If a player is hit he or she must respawn at a designated location or after sitting out for a designated amount of time.

VIP (Kill the President)

The VIP team must escort the VIP (typically unarmed or with only a light blaster)  to a designated location to achieve victory. The assassin team must try to prevent this from happening by hitting the VIP/President. The VIP/President has 1 life, the escorting team members have 3 lives (e.g. they can respawn 3x), and the assassins have 5 lives.

Hold the Line

In this attack/defend scenario the defenders, who are given a finite amount of lives (typically 3), must hold out as long as possible against the attacking team. Teams will switch sides after the first round and the offense becomes the defense. Each round is timed. The team that holds out the longest is declared the winner.

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