In 1998 Larami released one of the greatest waterguns of all time – the CPS 2500. The 2500 was basically just a CPS 2000 mk2 with new colors and a nozzle selector. Sometimes you don’t have to change much to create a whole new classic. The three new nozzles give the user more flexibility in battle, but the 2500 is still overcharged on power at the extent of shot time.
||6 full, 71 burst
||6 full, 40 burst
||6 full, 26 burst
*overloaded = fill reservoir, pump, refill reservoir; burst = 1/4 sec “tap” shot
Ten times is probably the best nozzle for most respawn and elimination games. I’m not the biggest fan of the 20x. I feel like 10x does enough damage on its own, and it just doesn’t compare to 2000’s stock nozzle in range or output. Five times is not a bad nozzle, especially when outnumbered or facing lighter armed opponents.
The firing valve is responsible for most 2500 repairs that I’ve heard of, or had to do on my own. It’s not uncommon for the rubber seal to become misaligned. With that one exception I’d have to say that the 2500 is one of the more durable blasters I’ve encountered. The long, straight forward, design makes the body sturdy and also helps make it maneuverable for its size. Especially more so than say, the Monster X.
Kids may have difficulty moving the 2500, but teens and adults shouldn’t have a problem with it. Use your maneuverability to weave in and out of the fight and give devastating blows. Just make sure to pump between tap shots, because the 2500 is thirsty, and there’s truly no ammo conserving nozzle available!